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[Graphics] Signature Tutorial

25 09 2011

Well I’m back with another tutorial. This one should be pretty quick and I plan to just flat out give the resources used, but keep in mind it’s somewhat on the advanced side for those of you who aren’t used to using textures and adjustment layers.

Most of this should transition from photoshop to gimp pretty smoothly, with the exception of adjustment layers. I have no clue what exact adjustment layers gimp has so, you’re probably going to need to cut corners.

Did this sig over Livestream last night.  Link: http://www.livestream.com/violentincantation?t=317829

Keep in mind that parts of the sig are remade for the tutorial…

End result:

Hazama’s p sexy. More under the cut.

Read the rest of this entry »

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[Graphics] Sigging 101

21 09 2011

So here’s a quick little tutorial that I promised just about every place that I go to that I’d do. This tutorial assumes you know at least the basics of photoshop (Brushes, color adjustment, layer modes, selection, and filters). Keep in mind that my sigs are a bit different then other sigs you would see on sites. While I can teach you what I do, I can’t teach you every style. The only way I can tell you how to learn those is by telling and most definitely urging you to look up tutorials. It is okay to mimick styles at first. However, eventually make things your own by combining elements from styles you like.

To spare you all confusion, I’m going to note this here:  This tutorial is not here to teach you how to make a specific sig. It’s simply here to guide you on how you should start off making sigs. This is most likely going to get pretty lengthy, but bare with me.

All of the information is under the cut. Click read more to read it. Please take this tutorial with a bit of humor. I realize in parts it may come off as rude, but I prefer to be blunt and flat out say things rather than pretend they’re good to satisfy a person when they’re not… I realize everyone has their own opinion, but let’s put that aside for right now and think of what’s good for sigs rather than what we personally think looks cool. I would rather lead you toward a standard for all sigs than a unique type of sig that only one person out there likes.
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[Graphics] Orihara Izaya Sig Tutorial

27 08 2011

I hadn’t posted anything in a while, so I wrote this. I guess I got lazy. I have a batch of sigs and icons but I’ll post them later, distracted by things.

This tutorial’s based off a sig style I learned from a friend a while back. I modified things here and there to suit my own whims but essentially the credit goes to her. Her link: http://juriesute.deviantart.com/

First grab a rendered image (image with all the background cut out) or render one yourself. This is one of the few instances you cannot skip rendering.

After that make a new document. I use 450×150 but I don’t suggest going over 500×180. Now resize your render and place it in. This is the render I use:

Now personally I suggest you focus on the top half of this render, but you can do pretty  much almost the full render in a sig like this and get away with it. In other cases however, I wouldn’t reccomend it. Remove the credits of the original renderer for the sig. As much as they deserve the credit, you don’t really need to have that in your sig. Position the image about a third away from the right or in the center. For my image, the center works just find so I will be doing that.

Now pick both your foreground and background colors with the eyedropper. We will need those. Make a new layer beneath the image and draw a gradient. I used the reflected one.

Now lets throw in some color adjustment layers. This is for my image.

HUE/SATURATION:
SATURATION: +55
LIGHTNESS: +8

COLOR BALANCE:
SHADOWS: +7 -20 +39
MIDTONES: -28 +29 +19
HIGHLIGHTS: -18 +16 +38

LEVELS:
INPUNT: 22 1.51 238
OUTPUT: 19 225

Now that coloring’s done, lets make a new layer beneath the render. Grab some swirl brushes. Now grab some circle textures and slap them on. You can also draw your own circles. Erase the parts that overlap the render. They don’t need to overlap in this case. If you’ve drawn the circles than just place 2 or 3 of them behind the render.

Now lets place a few more brushes. Halftone should work, so should vectored shapes. Want things to pop? Pick some other colors off the original render and use brushes in those colors

When you’re done brushing, throw in some text and then that’s it, you’re done.

End Result:

Post yours as well.





[Graphics] Pokemon Icon Tutorial + PSD

5 08 2011

 Quick tutorial as I’ve been at least 99.99% unhelpful and 75% Hazama spam (probably because I been without a computer for a year before this. lol)

Quick unrelated info: My photobucket bandwidth is hiking guys … This isn’t good. Also Cure doesn’t seem to want to give me an account :/ Need cosplay reference images BAD. Creys. Also my cheeks hurt. Gehh.

Anyways, onto the tutorial. This is a quick one so just bare with me. I used this image, you can use whatever you want, doesn’t have to be Ho-oh or pokemon, just whatever.:

Crop the image however you want. I highly suggest focusing on Ho-oh’s body as a whole if you use this image. If you use something else then do whatever. Once you’re done with that let’s move on.

Resize to 100px (or whatever size you want. 100px is what I regularly do.)

Duplicate your base layer. Once you have that set your top to “Soft Light.” This brightens up your image. Now go to filters and use a Gaussian Blur somewhere between 2~5. I used 3.5. You use whatever you feel blends best.

Now to coloring.

Let’s make a HUE/SATURATION Adjustment layer.
My settings:
SATURATION: +44
LIGHTNESS: +18
If you’re using another image, I wouldn’t go above 60 for saturation with a lightness of 20~25 maximum. If you really wanna go brighter go for 75 HIGHEST with a brightness of 30ish.

Next, Color Balance.
Left to right on numbers.
SHADOWS: -41, +16, +26
MIDTONES: +11, +8, -57
HIGHLIGHTS: -16, -12, -7
Use whatever fits your image.

Now, selective color (you might be able to skip this. Only do it if you think the image needs it)
NEUTRALS:
-11, 1, 0, 0

Now I use a texture, set it above all the layers and set to screen, 100:

Just lightly brush out the areas of the texture that clash with the character with a soft brush at extremely low opacity. And there. Ho-Oh icon:

Download: http://www.mediafire.com/?z7z2de9omb7pj3a

Also an unrelated note but pretty soon I’m going to remove all the PSDs from my mediafire and back them to my site for download instead.

Please share your result on the tutorial.

BTW Pokemon icon batch is next most likely. Followed by Blazblue. Not sure what to do after that though… suggestion?





[Graphics] Experimental Sig Batch

18 07 2011

 No old things, nope only new things for you guys. Sure you are sick of this trollzama icon errywhere yet? BTW, you guys can request things. Not that you want them.

Dunno what to say about these sigs. Pure experimental. PSDs will be given. Hope you like. Colors colors everywhere. Commentary on sigs because it would look weird here. Man I am like wat right now. Sigs beneath the cut.

Irrelevant space taking image so this does not feel empty:

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[Graphics] 8 Sig + PSD Batch

16 07 2011

 Alright, for now this is the last of my sig batches, until I produce new material. All but one of these is old, and to be honest,  the new one is kind of… well… a joke sig. But yeah, to sum it up, after this, any sigs I’ll post will be new or older, and for the older, I cannot guarantee that I can remake the sigs. :/ In all honesty I would rather not. I can make something similar, but it’s only upon request, and I’m really hoping that you guys don’t make a million “duplicate this” requests… Meaning I’m willing to do it, if it’s a seldom thing.

Anyways, moving on. After this I’ll be working on a few icon batches, but I thought I’d ask about posting sigs. Do you guys want me to post all of my sigs? Warning though, a lot of sigs cannot be used because I’m not willing to edit out the screennames. In some cases it’s next to impossible. (That and I don’t like people editing my sigs.) I realize I still have more icon batches to do… among other things… but still… Just a thought.

All sigs + PSDs are under the cut.
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[Graphics] 8 Icons + PSDs

15 07 2011

 Graphics slave here, once again. And oh boy I have quite a treat for you: I went and dug up all 8 of my old icon psds… Sadly one of them didn’t work, but never fear… I was lazy and just resized an icon psd I already had! Hooray. We’re back to 8 again. So yeah, don’t worry got lot’s of nice things for you.

Anyways, since on my old site, I had put some of these up, I have previews. I made previews for the ones I did after my site, so they match. I hope this gives you guys an understanding of how I make icons and do the colorings, apply the textures and what not… I realize though, lately I have done a lot of plain coloring icons… so ofc, my newest icon is based solely around coloring and an easy effect… It’s not much on the colors though. I hope I can provide more coloring only ones…

All of the icons are 100×100. All of them are under the cut, so that this post doesn’t get ridiculously big. Also, I’ll dig up my old icon tutorial and post it here if you guys want. It’s based around red colorings…

2 or 3 of these you probably have not seen before… Will do more of my other things… Eventually…

;_; I want to see Deathly Hallows…
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[Graphics] Simple Sig Tutorial + 2 Sig & PSD

12 07 2011

*Note: This tutorial is intended for photoshop only. If someone out there can translate this into a GIMP tutorial, I’d really appreciate it. As much as I hate to admit it, I’m just absolutely lost beyond lost in GIMP… That and I suck with it…
Feedback on this is also highly appreciated. I’d really love to see your results.

So I’m going to teach you how to make a really simple sig, using this image:

I’m going to break this tutorial up into two parts:
Keine & Mokou. Both of them are going to use two different coloring techniques. You can use images that are different, but I suggest finding images that are similar in coloring for this tutorial to work properly. Keep in mind you are going to have to improvise for colors.

More beneath the cut
Read the rest of this entry »





[Graphics] 5 sigs + PSD

11 07 2011

 Ah yet another post in the dead of night. Lol. So it seems like once again I’ve got a heap of new things for you, along with the PSDs this time. I filled some of the requests I’ve got so yeah… I’m hoping the person I have the last request for will let me change images, as I can’t come up with anything for it… Regardless here’s the stuff:

Sig 1&2: Lambda 88 sig for Delphinus

He asked for something a little less bright on the colors. So I made the first one… We both agreed it lacked, so a well placed texture resulted in the 2nd. I like the 2nd far more though…

Download: http://www.mediafire.com/?qe71sv6qs7bw4xo

Sig 3: Mima for Assirra

I like this one, even though I’m royally sick of Touhou requests lol. The requested text was “Evil Spirit” but I looked through her other titles. I liked her PoDD one more (Spirit Who Leaves Fate to the Dream of Eternity) so I kind of altered it. Its way more fitting than something like “Evil Spirit” for a sig like this… I also tried my hand at typography. I suck.

Download: http://www.mediafire.com/?j6885a61izll48o

Sig 4: Hazama

Because I wanted him here. Simple enough as that.

Download: http://www.mediafire.com/?kfxhyhnf64tqkpj

Sig 5: Nue for Cirno⑨

There’s not a lot of good nue artwork out there, so I went for artwork by Meola. Everyone likes Meola. EVERYONE. This sig’s rather simple. I overheated my creativity center for today anyways…

Download: http://www.mediafire.com/?pxsdo8slpwjphvn

Okay, well that’s it for tonight, though I do wanna say 2 things…

1: Alice has 65 downloads. I’m amazed. Didn’t know so many liked it…

2: I’ll provide another batch of icons soon. The only grouping I have a lot for is Tales of The Abyss… after that Ill shell out some more to add to my amount of BlazBlue and Pokemon ones… idk after that…





[Graphics] Alice Sig + PSD

8 07 2011

 So I usually don’t do this, but this time I decided I’d try it out and make it an exception… Anyways, here I have for you a signature of beloved Alice Margatroid. Actually I have 2 variants of said sig, the originally intended colors, and a rustic old photograph looking version. I rather enjoyed making this, as I just happened to do it over livecam with a friend, but yeah, here’s the end results of such:

The full color one:

The monochrome one:

Yes these can be used as sigs anywhere. As I’ve stated in my other posts, as long as you don’t claim ownership, I’m cool with you guys using them… And of course, as stated in the title, I’ll be giving out the PSD. I hate to sound rude but the PSD is the one thing I’m truly worried about. I really hope you use it for learning rather than for modifying…

Credits for brushes/textures go to their rightful artists… as if I could remember who. (If you see your stuff used here please send me a link to your site/account)

Download:

http://www.mediafire.com/?t3dccjwcidnesc4





What is your Favourite Content?

9 01 2011

Okay, it’s time for a poll. Basically, we want to know what kind of content is your favourite content when you visit Randomness Thing. Hopefully, we can try to live up to your expectation and be a little more focus on it.





Should The Randomness Thing Get a Web Domain?

17 11 2010

Considering the large content of this blog, I began to wonder is it time for “The Randomness Thing” to get its own web domain? I mean there are already 6 authors in this blog and I think it’s just not fair to named it http://kazasou.wordpress.com which only includes my name. Therefore, should “The Randomness Thing” get it’s own web domain? And what would the URL be? Oh yeah, don’t worry about the old URL. You can still access the website via http://kazasou.wordpress.com.

I will be looking forward to your comments and answers on the poll. Thank you for participating by the way.





Please Help: Click The Link Below

26 01 2010

Sup’ guys? Sorry for requesting this selfish request but my friend is in need to increase his website hit rate for his final thesis defense on Thursday, 28 January 2010. So if you could open his website for a minimal of once per day it would be great. Just cruise along the link and drop some comments in the forum section to support him and it would be a very helpful deeds for him. Anyway, here’s the link:

http://fit.sgu.ac.id

You can post comments in the forum by logging in the website using the following user name:

Username: guest

Password: password

Thanks for your consideration and your visit, man.





Answer to Viktor Wijaya’s Question About String Class

12 10 2009

On Thursday, October 8th 2009, I was teaching basic programming lab for the 1st semester students in Swiss German University and the topic to be covered are from JAVA Concepts book chapter 1-4. When, we were discussing about the String class, a student named Viktor Wijaya asked me :

Viktor: “I was wondering why we can do String text = “some text”? Don’t we have to instantiate every object by using a new keyword like MyClass a = new MyClass()”.

To be honest, I didn’t expect that question at all and I realized that after years of using JAVA that String class doesn’t have to be instantiated by a new keyword. I got to say that’s an excellent question and I got no answer to that in the meantime. My curiosity went through and I searched for the answer of the question launched by Viktor. After a while searching in the internet, I found the answer to the 1 million dollars question. So Viktor, here’s the answer to my understanding:

String is a rare class in Java. It’s allowed to straddle the line between behaving as an object (using new() ) and behaving as a primitive (using direct assignment). The designers knew String objects would be prominent in almost any program. To conserve the run-time cost of creating them, they chose to allow static String assignments. Static assignments are “paid for” at compilation time, where they can be less of a burden.

Another difference on the declaration is on the object creation. String class is an immutable class, so once you declare it, it can’t be changed. You might think it changed but actually the system creates a new object and move the pointer of the variable to the new object.

Now, about the instantiation. If you use the new() keyword, the system will create a new object every time the new() keyword is invoked. So if you declare a String as String text = new String(data), where data is an array of characters, the system will create a new object when the instantiation is invoked. Because of this behaviour, instantiating two similar string over two different variables will yield different objects. Or in other words:

char[] data = {‘a’,'b’,'c’};

String text1 = new String(data);

String text2 = new String(data);

text1 == text2 ? ==> will yield a false result since the objects are different.

However, using direct assignment for the instantiation of String will yield a different process. When we do, String text = “a text”, it will create a new object to be pointed to the “text” reference. When we instantiated another string variable using direct assignement, the system will search for the specified string that has been instantiated previously. If it found a matching string, the system will use that object. If not, it will create a new object. Or in other words:

String text1 = “abc”;

String text2 = “abc”;

text1 == text2? ==> will yield a true result since “abc” has been instantiated in “text1″ variable.

So, there you go Victor. The answer to why a String class can be instantiated using direct assignment. I hope you understand the explanation I gave to you. If not, we’ll discuss it in the class. Cheers!





Oct 2009: Answer to Basic Programming 1st Quiz

11 10 2009

On Friday, October 9th 2009, the first quiz of basic programming was conducted by James Purnama. It was a 65 questions and 1 programming problem quiz. The topic covered in this quiz is from JAVA Concepts book chapter 1-4. The students can do an open book or search it in the web. Anyway, I thought I might share the quiz and the answer which I think is right to you guys for improving your programming knowledge. Use this answer at your own risk.

1. Consider the following statement:
String greeting = 13;
Which of the following is true?
Answer: B. The statement yields a compile-time error
Explanation: The assignment operator is mismatched since it
wants to store an integer to a string type reference.
Since this type of inconvertible error is detected during the
compile time, it will yield a compile-time error.

2. Which of the following statement is correct?
Answer: A. Identifiers can be made up of letters, digits, and
the underscore(_)characters.

3. List three rules imposed by Java on identifiers.
Answer: All true

4. It is an error to use the value of a variable that has never
had a value assigned to it.
Answer: A. True
Explanation: The compiler will say "The variable may not have
been initialized".

5. Which of the following code fragments will cause an error?
Answer:
D. int luckyNumber;
   System.out.println(luckyNumber);
Explanation: the variable "luckyNumber" was never initialized.

6. System.out is an object of the class .....
Answer: PrintStream

7. The ...... of a class specifies what you can do with its objects.
Answer: public interface

8. The System.out object belongs to the class.....
Answer: B. PrintStream

9. Which of the following statements is correct in the Java language?
Answer: C. Every object belongs to a class 

10. Which of the following counts the number of characters in a string?
String greeting = "Hello, World!";
Answer: A. int n = greeting.length();

11. Write a statement that sets the value of i to the number of characters
in the following string:
int i;
String message = "Go home early today.";
Answer: i = message.length();

12. A method name is ..... if a class has more than one method with that name
(but different parameter types).
Answer: overloading

13. In Java, numbers are objects of classes in the java.lang package.
Answer: B.False
Explanation: number is a primitive object which doesn't belong to a class.

14. Based on the code below, move the rectangle 25 units to the left and
40 units down.
Rectangle box = new Rectangle(5,10,20,30);
Answer: box.translate(-25,40);

15. An object can be referenced by at most one object variable.
Answer: B. False

16. Which of the following terms denotes the memory location of an object?
Answer: C. object reference

17. Object variables store .....
Answer: A. references

18. The acronym of AWT stands for ....
Answer: C. Abstract Windowing Toolkit

19. Complete this code fragment to ensure the frame is shown.
JFrame frame = new JFrame();
Answer: C. frame.setVisible(true);

20. Based on the code below, set the size of the frame to 50 pixels wide and
70 pixels tall.
JFrame frame = new JFrame();
Answer: frame.setSize(50,70);

21.Based on the following statement, which of the following statements sets the title
of the frame?
Answer: D. frame.setTitle("An Empty Frame");

22.Complete this code fragment to ensure that the application exits properly when the
user closes the frame.
JFrame frame = new JFrame();
Answer: D. frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

23. Complete the following code fragment by writing two statements that would cause
a program to display a square frame with a title that reads "My first GUI program".
JFrame frame = new JFrame();
final int FRAME_WIDTH = 400;
final int FRAME_HEIGHT = 400;
Answer:
frame.setSize(FRAME_WIDTH, FRAME_HEIGHT);
frame.setTitle("My first GUI program");

24. Place drawing instruction inside the ... method. That method is called whenever
the component needs to be repainted.
Answer: paintComponent

25. To draw an ellipse, you must include in your program the statement: import ...
Answer: java.awt.geom.Ellipse2D

26. The Graphics and Graphics2D class are part of the ... package.
Answer: AWT

27. When a window is shown the first time, the ... method is called automatically.
Answer: main

28. Use a(n) ... to recover the Graphics2D object from the Graphics parameter
of the paintComponent method.
Answer: Cast

29. Whenever the Swing toolkit calls the paintComponent method, it actually passes
a parameter of type ...
Answer: D. Graphics

30. ... is the nickname for the graphical user interface library in Java.
Answer: GUI

31. To run an applet, you need a(n) ... file with the applet tag.
Answer: HTML

32. You view applets with the ... or a Java enabled browser.
Answer: AppletViewer

33. Which of the following statements would complete the code below?
public class RectangleComponent extends JComponent
{ public void paintComponent(Graphics g)
  { //Recover Graphics2D
    Graphics2D g2 = (Graphics2D) g;
    //Draw a square
    ...
    g2.draw(box);
  }
}
Answer: A. Rectangle box = new Rectangle (5,10,20,20);

34. Consider the following code fragment:
public class RedFlagComponent
{

    public void paintComponent(Graphics g)
    {
          Graphics2D g2 = (Graphics2D) g;
          Rectangle flag = new Rectangle(100, 100, 200, 100);
          g2.draw(flag);
    } 

}
Answer: D. It is impossible to add a RedFlagComponent object to a frame because
the class does not extend JComponent.

35. Complete the code below:
public void paint(Graphics g)
{
  //prepare for extended graphics
  Graphics2D g2 = (Graphics 2D) g;

  //Construct a rectangle and draw it
  Rectangle box = new Rectangle(5,10,20,30);
  g2.draw(box);

  //Move the rectangle 15 units to the right and 25 units down
  ...
  g2.draw(box);
}
Answer: box.translate(15,25);

36. The ... method of the Graphics2D class is used to draw a string anywhere in a
component.
Answer: drawString

37. In Java, colors are specified by defining their ..., ..., and ... values.
Answer: Red, Blue, Green

38. To draw a line in Java, you should use an object of the .... class.
Answer: Line2D

39. What are the RGB color of Color.RED?
Answer: C. 255,0,0

40. What are the RGB color of Color.BLACK?
Answer: D. 0,0,0

41. In the code below, write a statement that sets the graphic to green.
public class ItalianFlagComponent extends JComponent
{
  public void paintComponent(Graphics g)
  {
     Graphics2D g2 = (Graphics2D) g;
     Rectangle.Double leftRectangle = new Rectangle.Double(100,100,30,60);
     ...
  }
}
Answer: B. g2.setColow(Color.GREEN);

42. Complete the following statement, which construct an ellipse.
Ellipse2D.Double ellipse = new ...(x,y,width,height);
Answer: Ellipse2D.Double

43. Based on the following code, write four statements that draw a red square on a
yellow background.
public class RectangleComponent extends JComponent
{  public void paintComponent(Graphics g)
   {
     Graphics2D g2 = (Graphics2D) g;
     ...
   }
}
Answer:
g2.setBackground(Color.YELLOW);
Rectangle r = new Rectangle(0,0,10,10);
g2.setColor(Color.RED);
g2.draw(r);

44. The programmers who designed and implemented the library classes such as
PrintStream and Rectangle are called ...
Answer: A. System programmers

45. What is the missing code fragment in the following code?
public class CarComponent extends JComponent
{
   public void paintComponent(Graphics g)
   {
       Graphics2D g2 = (Graphics2D) g;
       Car car1 = new Car(0,0);
       int x = getWidth() - Car.WIDTH;
       int y = getHeight() - Car.HEIGHT;
       Car car2 = new Car(x,y);
       ...
   }
}
Answer: All Wrong
Explanation: Shouldn't the one that draws the component is the g2 variable
instead of the Car component?

46. It is a good idea to define ... for each complex shape that you want
to draw.
Answer: A separate class

47. Which of the following code fragments converts a floating-point number to the
nearest integer?
Answer:
B. double f = 4.65;
   int n = (int) Math.round(f);
explanation: You need a cast type to integer since Math.round(double) returns a
long.

48. The decimal equivalent of 110100 is ...
Answer: C. 52

49. The binary equivalent of 1000(decimal) is ...
Answer: A. 1111101000

50. Which of the following primitive types is a floating-point type with a size of
eight bytes?
Answer: B. double

51. Which of the following primitive types has a size of two bytes?
Answer: D. char

52. Which of the following code fragments will compile without error?
Answer:
B. int dollars = 100;
   double balance = dollars;
Explanation: Integer has less bytes than double. Therefore the system still works
to store a less bytes to a bigger bytes variable storage.

53. Consider the code fragment.
double balance = 13.75;
int dollars = balance;
Which of the following is true?
Answer: D. The code doesn't compile
Explanation: Double has bigger bytes than integer. Therefore the system can't store
a bigger bytes to a less bytes variable storage.

54. The binary equivalent of 200 is ...
Answer: D. 11001000

55. The decimal equivalent of 111010 is ...
Answer: A. 58

56. Which of the following correctly defines a constant in a method?
Answer: C. final double NICKEL_VALUE = 0.05;

57. Numerical ... are values that do not change and that have a special significance
for a computation.
Answer: constant 

58. Which of the following statements is equivalent to balance = balance + amount;?
Answer: A. balance += amount;

59. The value of x after the following sequence is ...
x--;x++;
Answer: The original value of x before the decrement or x+0

60. Consider this statement for computing the average of x,y, and z.
double average =  x + y + z / 3;
Which of the following statements is correct?
Answer: D. The code only gives the right answer when x = -y.
Explanation: To put it clear, the formula can be defined as x + y + (z /3).
Therefore, the computation computes the right average if the sum of x and y is 0.

61. A string is a sequence of ...
Answer: chars or characters

62. Convert the following string as price:
String input = "75.23";
Answer:
try {
  double price = Double.parseDouble(input);
}
catch(Exception e){} 

63. The ... method is used to extract a part of a string.
Answer: substring

64. The ... character is used as an escape character in Java.
Answer: \ or backslash

65. Java uses the ... encoding scheme to encode international characters.
Answer: Unicode







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